Virtual Reality (VR) is here. Advancements in immersive technology over the past 3 years means that more people are using it, producing it and viewing it. Augmented VR is a perfect tool for training, accident prevention and performance monitoring for all sports, and in the arts, manufacturing and almost any business.
We are working with the world's best 360 web designers and hardware manufacturers to create original hardware that is able to transmit 360 video, sound and sensor data directly to customized, 360 Internet portals, in the cloud, directly from "Body Area Networks."
Eye-LIVE Media specializes in producing sports and immersive experiences during events, for display in HD, 3D and 360o surround video for Virtual Reality headset displays and for 2nd screen online connected mobile devices.
Eye-LIVE is developing advanced VR integration of hardware and mobile/online user interface technology, with cameras, microphones and sensors embedded into sports equipment and apparel to RECORD or BROADCAST LIVE. This enables athletes to showcase their skills, directly from their gear, to their friends, followers, fans, and a global audience. This has tremendous implications for amateur and high performance athletes in terms of attracting an audience, recruiters, and sponsors.
To empower extreme and amateur athletes to become their own broadcasters to; connect directly with their friends, fans and audience using social media, in real time, transmitted directly from their gear, during the action.
To develop online 360 portals, devoted to showcasing the skill and talent of amateur and high performace athletes and artists, from their point-of-view, through the use of wearable video, and sensor technologies. The images are scaleable, to be viewed in: 2D, 3D, 180 Ω and 360 o on flat screens for TV, the Internet and in VR headsets.
Video is overlaid with visualized data from biometric, speed, atmospheric and other sensors, displayed on-screen, on any device, with the same look and feel of a major TV sports broadcast... only better. Why "better"? Because you can do so much more online than you can do on television.
360 Video may be converted to HD for use in standard HDTV broadcast programming.
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David is a writer, producer, director, cinematographer and entrepreneur, with over 40 years of experience working in media, worldwide. He is currently the Executive Producer for Alpine Canada Alpine, the governing body for Canada's national ski team. He has just completed the On-line Web series titled: "Inside Ski Racing", with Alpine Canada, sponsored by the Canadian Olympic Committee. David designed and managed the development of media networks, worldwide including for CHUM Television International, Citytv, MuchMusic and Star! TV channels, that are franchised in 14 international cities in Europe, the Middle East, South America, Scandinavia and the US. As Senior Vice President of International Development for Alliance Atlantis Communications, working out of the Toronto headquarters and the Dublin international distribution office, he developed new markets for AAC and BBC Kids programming, worldwide. Over the years David has built numerous TV networks and TV channels, production companies, media schools, worked with hundreds movie and sports stars on a countless number of productions and media projects with CBC, CTV, CBS, NBC, ABC, PBS, BBC, RCA, Insight Sports (a MLSE company), the Vatican, the International Skating Union, Disney Imagineering and many more.
Murray is the founder, visionary and Managing Director of InfoComm Canada, a project management company that assists corporations and governments with the selection and implementation of mobile communications technologies that enables their employees to perform their work safely and effectively. Murray brings over 30 years of experience and expertise in the field of information and communications technologies with a focus on the mobile Internet. He is an Advisor at the Mobile Institute, which educates, enables and empowers organizations to capture their share of the global marketplace. He is an active supporter of innovative start-ups and connects entrepreneurs with the resources and Networks required to progress their ventures. Murray is on a personal mission to connect with a number of start-ups to help incubate them to gain traction in the tech and financial eco-systems. Murray is a Research Fellow at The Mobile Institute. He works with various accelerator organizations and serves as an Advisor to the students, staff and entrepreneurs at Ryerson University's Digital Media Zone. Murray is also a member of ICANN, (The Internet Corporation of Assigned Names and Numbers) and a global member of the Internet Society.
With over 25 years in the wireless communications, cable TV and software industries, Dan has experience with all aspects of bringing products and services to market, from initial design through to development, testing and support. Starting in the cellular industry he designed and implemented Network services utilizing text to speech, voice recognition, interactive voice response systems and voice encryption. He was also involved in early work on digital cellular, advanced set top boxes, digital cable TV and wireless data services. In the software industry he worked on the Solaris operating system before switching to Java software for mobile, embedded, desktop and servers. From ARM to ZTE he has assisted many of the worlds major consumer electronics companies in bringing Java to their products. Working closely with sales, marketing and external customers Dan helped to define and refine product requirements to meet customer needs. He has lead product development teams and acted as technical lead for a group of engineers distributed across the US, Europe and Asia. Dan has a breadth of technical knowledge that is ideally suited to the modern wearable market where products require a distributed architecture to provide a rich set of features not possible from a stand-alone device.
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The time has come for sports to fully embrace wearable technologies in sports gear. Ultra HD & 360 video, audio, combined with visualized sensor data including speed, acceleration, g-force, heart-rate, environmental, GPS mapping, thermal, altitude, inclinometer and more are all coming to amateur and high performance athletes.
These technologies will be used in multiple sports.
One of the first sports to benefit will be thoroughbred horse racing, coming to a track near you.
TURN-KEY SOLUTIONS FOR RACE TRACKS
Record and/or transmit live from the Jockey's POV
Customized helmets with embedded 360 VR cameras
Wager in at 360 Cloud Environment - Then ride the horse live, in VR.
An incredible horse race experience for newbies and seasoned fans!
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SURROUND VR HORSE RACE EXPERIENCE